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Xcom 2 last mission
Xcom 2 last mission











xcom 2 last mission

Ben Hansonĭon’t ever let the Dark Event UFO hit you. XCOM 2 doesn't care about the cute little narratives you tell yourself, XCOM 2 feeds on blood and your tears.

xcom 2 last mission

I brought ol' Naked Snake into the woods on the next mission, he missed a couple of shots and then a Muton disemboweled him. This sharpshooter would work his way through the promotions and I could turn young John from Metal Gear Solid 3 into Big Boss by eventually adding an eyepatch and cigar, then I could add scars to his face, change his clothes, and turn him into Venom Snake by the time I was wrapping up XCOM 2's campaign.

xcom 2 last mission

Since certain cosmetic items are unlocked later in a soldier's upgrade path, I started the way Big Boss should start: two eyes, no cigar, and slightly optimistic about the world. Seeing the customization options, creating a Big Boss soldier became a no-brainer. I still insist on making custom characters for every soldier going into battle, and every death hurts a little more. Every mission ends with corpses and one or two survivors limping away from the Skyranger, whispering to each other about why they even bother following this Commander's advice. Unfortunately, that last soldier panicked and ran for new cover, but got caught in another enemy’s overwatch in the process and was killed anyway. It hit three soldiers, instantly killed two of them, and critically wounding a third. Early on in the game, I forgot that I shouldn’t be clustering my troops so close together, so the first Muton I ran into immediately threw a grenade at my team. I love using grenades, but I hate when enemies use them. The Gatekeeper simply flew up next to Jeff Cork and hit him with a tendril-psi attack that only did 8 damage (not lethal by any stretch, given my armor and health pools at this point in the game), but it still instantly killed and zombified him. Due to dark events enemies had both poison ammunition and extra armor pips, but that’s irrelevant to what happened next. My scout ran into a pod of enemies, two Archons and a Gatekeeper. I was on a facility raiding mission (to knock back the Avatar counter) and Captain Jeff Cork was well-protected behind heavy cover. The Game Informer editors share their alien horror stories from the front lines of XCOM 2. We lost a lot of good soldiers and for a while things looked pretty bleak. Thanks to a lot of clever thinking and a little bit of luck, we were able to overcome the odds and send those little green men packing, but our success in XCOM 2 didn’t come without a cost. It’s possible that XCOM 2 is harder than Firaxis’ last alien invasion.













Xcom 2 last mission